feat: For lillian
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@ -1,6 +1,6 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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#include <err.h>
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#include "menus/main_menu.h"
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#include "utils/EZ_UI/EZ_utils.h"
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@ -11,7 +11,7 @@ char flags = 0;
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TTF_Font* main_font;
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int main()
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int main(void)
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{
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//SDL Init
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
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@ -1,4 +1,4 @@
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#include <SDL2/SDL_ttf.h>
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#include <SDL_ttf.h>
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#ifndef GLOBAL_H
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#define GLOBAL_H
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@ -5,15 +5,15 @@
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#include "../utils/EZ_UI/elements/EZ_image.h"
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#include "../utils/EZ_UI/elements/EZ_button.h"
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#include "../utils/EZ_UI/elements/EZ_text.h"
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#include "../utils/EZ_UI/elements/EZ_drag_select.h"
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EZ_DRAWABLE* drawables[4];
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EZ_INTERACTIBLE* interactibles[2];
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EZ_DRAWABLE* drawables[3];
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EZ_INTERACTIBLE* interactibles[1];
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void* main_menu_objects[3];
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void* main_menu_objects[4];
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EZ_MENU main_menu;
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void unload_main_menu()
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void unload_main_menu(void)
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{
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for (size_t i = 0; i < 2; i++)
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{
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@ -31,20 +31,22 @@ void main_menu_process_events(SDL_Window* window, SDL_Renderer* renderer, SDL_Ev
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}
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}
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void button_action()
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void button_action(EZ_button* tmp)
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{
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(void)tmp;
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main_menu.drawable_elements[0]->visible = !main_menu.drawable_elements[0]->visible;
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}
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void load_main_menu(SDL_Renderer* renderer)
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{
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main_menu.drawable_elements = drawables;
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main_menu.drawable_elements_len = 3;
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main_menu.drawable_elements_len = 4;
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main_menu.interactible_elements = interactibles;
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main_menu.interactible_elements_len = 1;
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main_menu.interactible_elements_len = 2;
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main_menu.process_event = &main_menu_process_events;
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main_menu.unload_menu = &unload_main_menu;
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//Image
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anchore_point main_img_anchore = {
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@ -102,4 +104,23 @@ void load_main_menu(SDL_Renderer* renderer)
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main_menu.drawable_elements[2] = &main_text->drawable_text;
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main_menu_objects[2] = (void*)main_text;
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anchore_point main_select_anchore = {
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0.3,
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0.7,
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0.3,
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0.7,
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0,
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0,
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0,
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0
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};
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EZ_drag_select* select_butt = EZ_create_drag_select("ButtonBackground.png", renderer, main_select_anchore);
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main_menu.drawable_elements[3] = &select_butt->drawable_drag;
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main_menu.interactible_elements[1] = &select_butt->interactible_select;
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main_menu_objects[3] = (void*)select_butt;
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}
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@ -1,4 +1,4 @@
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#include <SDL2/SDL_image.h>
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#include <SDL_image.h>
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#include <err.h>
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#include "EZ_utils.h"
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#include "EZ_manager.h"
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@ -74,7 +74,7 @@ int EZ_select_menu(int selected_menu)
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return 1;
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}
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void EZ_unload_menus()
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void EZ_unload_menus(void)
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{
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for (int i = 0; i < menu_len; i++)
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{
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@ -1,4 +1,4 @@
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#include <SDL2/SDL.h>
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#include <SDL.h>
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#ifndef EZ_MANAGER_H
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#define EZ_MANAGER_H
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@ -11,6 +11,6 @@ void EZ_draw_menu(SDL_Window* window, SDL_Renderer* renderer);
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int EZ_select_menu(int selected_menu);
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void EZ_unload_menus();
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void EZ_unload_menus(void);
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#endif
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@ -1,5 +1,5 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include "../Rendering/RenderingUtils.h"
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#ifndef EZ_UTILS_H
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@ -28,7 +28,7 @@ typedef struct menu
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EZ_INTERACTIBLE** interactible_elements;
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size_t interactible_elements_len;
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void (*process_event)(SDL_Window* window, SDL_Renderer* renderer, SDL_Event*, struct menu*);
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void (*unload_menu)();
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void (*unload_menu)(void);
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}EZ_MENU;
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#endif
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@ -1,5 +1,5 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include "../EZ_utils.h"
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#include "../../Rendering/RenderingUtils.h"
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@ -1,5 +1,5 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include "../EZ_utils.h"
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#include "../../Rendering/RenderingUtils.h"
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@ -1,6 +1,6 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include <SDL2/SDL_ttf.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <SDL_ttf.h>
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#include "../EZ_utils.h"
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#include "../../Rendering/RenderingUtils.h"
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