// // Created by Louis Gallet on 15/01/2025. // #ifndef R234_H #define R234_H class R234 { private: int direction; int strength; int speed; int range; public: void initialiser(int direction, int strength, int speed, int range); int doAttack(int defenceEnemy) const; int doProtect(int attackEnemy) const; void doMove(int& x, int& y) const; void doRotateLeft(); void doRotateRight(); int getDirection() const { return direction; } int getStrength() const { return strength; } int getSpeed() const { return speed; } int getRange() const { return range; } void setDirection(int direction) { if (direction < 0) { this->direction = 0; } else if (direction > 3) { this->direction = 3; } else { this->direction = direction; } } void setStrength(int strength) { this->strength = strength; } void setSpeed(int speed) { this->speed = speed; } void setRange(int range) { this->range = range; } }; #endif //R234_H