feat: ✨ Finish bot v1
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58
commands/server/start-mc.js
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58
commands/server/start-mc.js
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const { ButtonBuilder, ButtonStyle, SlashCommandBuilder, ActionRow, ActionRowBuilder} = require('discord.js')
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const config = require('../../config.json')
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if (!config.proxmoxUser || !config.proxmoxPass || !config.proxmoxHostname) {
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console.error("Proxmox credentials not found in config.json. Exiting.");
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process.exit(1);
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}
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proxmox = require("proxmox")(config.proxmoxUser, config.proxmoxPass, config.proxmoxHostname);
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module.exports = {
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cooldowns: 60,
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data: new SlashCommandBuilder()
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.setName('start-mc')
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.setDescription('Starts the minecraft server machine.'),
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async execute(interaction) {
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const confirm = new ButtonBuilder()
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.setCustomId('confirm')
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.setLabel('Confirm')
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.setStyle(ButtonStyle.Primary)
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const cancel = new ButtonBuilder()
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.setCustomId('cancel')
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.setLabel('Cancel')
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.setStyle(ButtonStyle.Danger)
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const row = new ActionRowBuilder()
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.addComponents(cancel, confirm)
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const response = await interaction.reply({
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content: 'Are you sure you want to start the Minecraft server?',
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components: [row]
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})
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const collectorFilter = i => i.user.id === interaction.user.id;
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try {
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const confirmation = await response.awaitMessageComponent({ filter: collectorFilter, time: 30_000 });
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if (confirmation.customId === 'confirm') {
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proxmox.qemu.start("pve", "102", function(err, res) {
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if (err) {
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confirmation.update("Error starting the Minecraft server: " + err);
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} else {
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const linkButton = new ButtonBuilder()
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.setStyle(ButtonStyle.Link)
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.setLabel('Web Interface')
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.setURL('https://mc.louisgallet.fr')
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const row = new ActionRowBuilder()
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.addComponents(linkButton)
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confirmation.update({content: "Minecraft server started successfully. Please wait a few minutes for it to boot.", components: [row]});
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}
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})
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} else if (confirmation.customId === 'cancel') {
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await confirmation.update({ content: 'Minecraft server start cancelled.', components: [] });
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}
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} catch (e) {
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await confirmation.update({ content: 'You took too long to respond.', components: [] });
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}
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}
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}
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23
commands/server/stop-mc.js
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23
commands/server/stop-mc.js
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const { SlashCommandBuilder } = require('discord.js')
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const config = require('../../config.json')
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if (!config.proxmoxUser || !config.proxmoxPass || !config.proxmoxHostname) {
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console.error("Proxmox credentials not found in config.json. Exiting.");
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process.exit(1);
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}
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proxmox = require("proxmox")(config.proxmoxUser, config.proxmoxPass, config.proxmoxHostname);
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('stop-mc')
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.setDescription('Stops the minecraft server machine.'),
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async execute(interaction) {
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proxmox.qemu.shutdown("pve", "102", function(err, res) {
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if (err) {
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interaction.reply("Error starting the Minecraft server: " + err);
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} else {
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interaction.reply("Minecraft server stopped successfully.");
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}
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})
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}
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}
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10
commands/utility/ping.js
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10
commands/utility/ping.js
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const { SlashCommandBuilder } = require('discord.js')
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with Pong'),
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async execute(interaction) {
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await interaction.reply('Pong')
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},
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}
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32
commands/utility/reload.js
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32
commands/utility/reload.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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category: 'utility',
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data: new SlashCommandBuilder()
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.setName('reload')
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.setDescription('Reloads a command.')
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.addStringOption(option =>
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option.setName('command')
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.setDescription('The command to reload.')
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.setRequired(true)),
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async execute(interaction) {
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const commandName = interaction.options.getString('command', true).toLowerCase();
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const command = interaction.client.commands.get(commandName);
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if (!command) {
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return interaction.reply(`There is no command with name \`${commandName}\`!`);
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}
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delete require.cache[require.resolve(`../${command.category}/${command.data.name}.js`)];
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try {
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await interaction.client.commands.delete(command.data.name);
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const newCommand = require(`../${command.category}/${command.data.name}.js`);
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await interaction.client.commands.set(newCommand.data.name, newCommand);
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await interaction.reply(`Command \`${newCommand.data.name}\` was reloaded!`);
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} catch (error) {
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console.error(error);
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await interaction.reply(`There was an error while reloading a command \`${command.data.name}\`:\n\`${error.message}\``);
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}
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},
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};
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11
commands/utility/server.js
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11
commands/utility/server.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides information about the server.'),
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async execute(interaction) {
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// interaction.guild is the object representing the Guild in which the command was run
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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};
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12
commands/utility/user.js
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12
commands/utility/user.js
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides information about the user.'),
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async execute(interaction) {
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// interaction.user is the object representing the User who ran the command
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// interaction.member is the GuildMember object, which represents the user in the specific guild
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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};
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{
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"token": "your-token-goes-here"
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"token": "your-token-goes-here",
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"clientId": "your-application-id-goes-here",
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"guildId": "your-server-id-goes-here"
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"proxmox-hostname": "your-proxmox-hostname-here"
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"proxmox-user": "your-proxmox-user-here"
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"proxmox-pass": "your-proxmox-pass-here"
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}
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46
deploy-commands.js
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46
deploy-commands.js
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const { REST, Routes } = require('discord.js');
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const { clientId, guildId, token } = require('./config.json');
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const fs = require('node:fs');
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const path = require('node:path');
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const commands = [];
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// Grab all the command folders from the commands directory you created earlier
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const foldersPath = path.join(__dirname, 'commands');
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const commandFolders = fs.readdirSync(foldersPath);
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for (const folder of commandFolders) {
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// Grab all the command files from the commands directory you created earlier
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const commandsPath = path.join(foldersPath, folder);
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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if ('data' in command && 'execute' in command) {
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commands.push(command.data.toJSON());
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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}
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// Construct and prepare an instance of the REST module
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const rest = new REST().setToken(token);
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// and deploy your commands!
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(async () => {
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try {
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console.log(`Started refreshing ${commands.length} application (/) commands.`);
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// The put method is used to fully refresh all commands in the guild with the current set
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const data = await rest.put(
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Routes.applicationGuildCommands(clientId, guildId),
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{ body: commands },
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);
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console.log(`Successfully reloaded ${data.length} application (/) commands.`);
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} catch (error) {
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// And of course, make sure you catch and log any errors!
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console.error(error);
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}
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})();
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events/interactionCreate.js
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26
events/interactionCreate.js
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const { Events } = require('discord.js');
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module.exports = {
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name: Events.InteractionCreate,
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async execute(interaction) {
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if (!interaction.isChatInputCommand()) return;
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const command = interaction.client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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try {
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await command.execute(interaction);
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} catch (error) {
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console.error(error);
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if (interaction.replied || interaction.deferred) {
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await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
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} else {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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}
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},
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};
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9
events/ready.js
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9
events/ready.js
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const { Events } = require('discord.js');
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module.exports = {
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name: Events.ClientReady,
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once: true,
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execute(client) {
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console.log(`Ready! Logged in as ${client.user.tag}`);
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},
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};
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79
index.js
79
index.js
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const { Client, Events, GatewayIntentBits} = require("discord.js")
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const { token } = require("./config.json")
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const fs = require('node:fs');
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const path = require('node:path');
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const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
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const { token } = require('./config.json');
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const client = new Client({ intents: [GatewayIntentBits.Guilds] })
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const client = new Client({ intents: [GatewayIntentBits.Guilds] });
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client.once(Events.ClientReady, readyClient => {
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console.log(`Ready! Logged in as ${readyClient.user.tag}`)
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})
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client.cooldowns = new Collection();
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client.commands = new Collection();
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const foldersPath = path.join(__dirname, 'commands');
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const commandFolders = fs.readdirSync(foldersPath);
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client.login(token)
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for (const folder of commandFolders) {
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const commandsPath = path.join(foldersPath, folder);
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const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
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for (const file of commandFiles) {
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const filePath = path.join(commandsPath, file);
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const command = require(filePath);
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if ('data' in command && 'execute' in command) {
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client.commands.set(command.data.name, command);
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} else {
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console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
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}
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}
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}
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client.once(Events.ClientReady, c => {
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console.log(`Ready! Logged in as ${c.user.tag}`);
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});
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client.on(Events.InteractionCreate, async interaction => {
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if (!interaction.isChatInputCommand()) return;
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const command = client.commands.get(interaction.commandName);
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if (!command) {
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console.error(`No command matching ${interaction.commandName} was found.`);
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return;
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}
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const { cooldowns } = interaction.client;
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if (!cooldowns.has(command.data.name)) {
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cooldowns.set(command.data.name, new Collection());
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}
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const now = Date.now();
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const timestamps = cooldowns.get(command.data.name);
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const defaultCooldownDuration = 3;
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const cooldownAmount = (command.cooldown ?? defaultCooldownDuration) * 1000;
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if (timestamps.has(interaction.user.id)) {
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const expirationTime = timestamps.get(interaction.user.id) + cooldownAmount;
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if (now < expirationTime) {
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const expiredTimestamp = Math.round(expirationTime / 1000);
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return interaction.reply({ content: `Please wait, you are on a cooldown for \`${command.data.name}\`. You can use it again <t:${expiredTimestamp}:R>.`, ephemeral: true });
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}
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}
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timestamps.set(interaction.user.id, now);
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setTimeout(() => timestamps.delete(interaction.user.id), cooldownAmount);
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try {
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await command.execute(interaction);
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} catch (error) {
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console.error(error);
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if (interaction.replied || interaction.deferred) {
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await interaction.followUp({ content: 'There was an error while executing this command!', ephemeral: true });
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} else {
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await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
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}
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}
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});
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client.login(token);
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"description": "",
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"main": "index.js",
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"scripts": {
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"dev": "nodemon index.js",
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"start": "node index.js",
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"dev": "node deploy-commands.js && nodemon index.js",
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"start": "node deploy-commands.js && node index.js",
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"test": "echo \"Error: no test specified\" && exit 1"
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},
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"keywords": [],
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