refactor: 🚨 Add linter and fix files
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@ -1,10 +1,10 @@
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const { SlashCommandBuilder } = require('discord.js')
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with Pong'),
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async execute(interaction) {
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await interaction.reply('Pong')
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},
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}
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data: new SlashCommandBuilder()
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.setName('ping')
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.setDescription('Replies with Pong'),
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async execute(interaction) {
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await interaction.reply('Pong');
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},
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};
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@ -1,32 +1,33 @@
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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category: 'utility',
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data: new SlashCommandBuilder()
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.setName('reload')
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.setDescription('Reloads a command.')
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.addStringOption(option =>
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option.setName('command')
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.setDescription('The command to reload.')
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.setRequired(true)),
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async execute(interaction) {
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const commandName = interaction.options.getString('command', true).toLowerCase();
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const command = interaction.client.commands.get(commandName);
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category: 'utility',
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data: new SlashCommandBuilder()
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.setName('reload')
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.setDescription('Reloads a command.')
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.addStringOption(option =>
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option.setName('command')
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.setDescription('The command to reload.')
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.setRequired(true)),
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async execute(interaction) {
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const commandName = interaction.options.getString('command', true).toLowerCase();
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const command = interaction.client.commands.get(commandName);
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if (!command) {
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return interaction.reply(`There is no command with name \`${commandName}\`!`);
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}
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if (!command) {
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return interaction.reply(`There is no command with name \`${commandName}\`!`);
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}
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delete require.cache[require.resolve(`../${command.category}/${command.data.name}.js`)];
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delete require.cache[require.resolve(`../${command.category}/${command.data.name}.js`)];
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try {
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await interaction.client.commands.delete(command.data.name);
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const newCommand = require(`../${command.category}/${command.data.name}.js`);
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await interaction.client.commands.set(newCommand.data.name, newCommand);
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await interaction.reply(`Command \`${newCommand.data.name}\` was reloaded!`);
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} catch (error) {
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console.error(error);
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await interaction.reply(`There was an error while reloading a command \`${command.data.name}\`:\n\`${error.message}\``);
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}
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},
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try {
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await interaction.client.commands.delete(command.data.name);
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const newCommand = require(`../${command.category}/${command.data.name}.js`);
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await interaction.client.commands.set(newCommand.data.name, newCommand);
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await interaction.reply(`Command \`${newCommand.data.name}\` was reloaded!`);
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}
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catch (error) {
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console.error(error);
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await interaction.reply(`There was an error while reloading a command \`${command.data.name}\`:\n\`${error.message}\``);
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}
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},
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};
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@ -1,11 +1,11 @@
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides information about the server.'),
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async execute(interaction) {
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// interaction.guild is the object representing the Guild in which the command was run
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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data: new SlashCommandBuilder()
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.setName('server')
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.setDescription('Provides information about the server.'),
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async execute(interaction) {
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// interaction.guild is the object representing the Guild in which the command was run
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await interaction.reply(`This server is ${interaction.guild.name} and has ${interaction.guild.memberCount} members.`);
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},
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};
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@ -1,12 +1,12 @@
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const { SlashCommandBuilder } = require('discord.js');
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module.exports = {
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides information about the user.'),
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async execute(interaction) {
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// interaction.user is the object representing the User who ran the command
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// interaction.member is the GuildMember object, which represents the user in the specific guild
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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data: new SlashCommandBuilder()
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.setName('user')
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.setDescription('Provides information about the user.'),
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async execute(interaction) {
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// interaction.user is the object representing the User who ran the command
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// interaction.member is the GuildMember object, which represents the user in the specific guild
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await interaction.reply(`This command was run by ${interaction.user.username}, who joined on ${interaction.member.joinedAt}.`);
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},
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};
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